AI Insights · Timothy · April 2021
Q1 2021 US Performance of Top Real-Time Strategy Apps
An overview of the top five real-time strategy apps in the US for Q1 2021, featuring download and user trends. Insights provided by Sensor Tower.
In the first quarter of 2021, the real-time strategy genre saw significant activity among the top apps in the United States. Sensor Tower's data provides us with a glimpse into the performance of these games across both iOS and Android platforms.
Clash Royale by Supercell maintained strong figures, with revenue peaking at $2.03M in the last week of March. Weekly active users saw an upward trend, starting at 5.08M and reaching a high of 5.83M in the same period. The game's downloads held steady, with a notable increase to 108K downloads in the last week of March.
Art of War: Legions from Fastone Games showed consistent revenue, with a slight increase to $372K in the final week of March. The game experienced a gradual decline in weekly active users, starting at 375K and ending the quarter at 310K. Downloads peaked at 52K in the first week of January but later dipped to 25K by the end of March.
The Battle Cats, developed by ponos corporation, saw its revenue fluctuate, reaching a high of $314K in early February before settling at $207K by quarter's end. The game's weekly active users had a slight increase, ending the quarter at 217K compared to 223K at the start. Download numbers for the game remained fairly consistent, with a slight increase to 31K in the last week of March.
Newcomer Infinite Galaxy, from Hong Kong Ke Mo software Co., Limited, had a promising start with revenue growing steadily from $47K to $186K at the end of March. The game's downloads saw a significant spike to 24K during its release week but later stabilized to around 12K by the end of the quarter. Weekly active users increased from 3.2K to 17.6K, showing a healthy growth in engagement.
Lastly, Auto Brawl Chess: Battle Royale by Panoramik Games experienced a peak in revenue at $148K at the start of March, with a slight drop to $125K by the end of the month. The game's weekly active users peaked at 26K in mid-February but saw a decrease to 15.7K by the close of the quarter. Downloads followed a similar pattern, with a high of 21K in mid-February, which tapered off to 7.8K by March's end.
For more detailed insights and data on app performance, Sensor Tower's full reports and analysis are available on their platform.